I figured CDPR would baseball slide in at the last minute here with the release of the long-awaited patch 1.2 for Cyberpunk 2077, and theyve done just that. The 1.2 patch notes are out, and in a long, long time of covering this modern era of games fixing themselves with patches post-release, this might be the single longest list of fixes Ive ever seen.
Im not going to copy and paste 8,000 words of patch notes here, roughly 10% the size of a Harry Potter book, but they are pretty hard to get through as theyre not especially well organized.
Overwhelmingly, this patch is made up of specific bug fixes. The word fixed is used 274 times in the patch notes, and Id say 99% of the notes listed here are for various bugs. I know that plenty of games launch with plenty of bugs, and yet its hard not to look at this list, a list of fixes three months after the game came out, and say that it shouldnt have been delayed another 3-12 months at least. And this is not even getting to quality of life issues or missing features, for the most part.
There are a few of those, though mainly what we already heard from the preview. Improvements to police AI where theyll spawn further away. Better steering controls and the ability to get your car unstuck. If you dig through the notes youll find little non-bug fixes like Gorilla Arms getting their damage buffed 20%, or clothing manufacturers selling more regionally-appropriate gear. You can craft multiple items at once, NPCs will stay less frozen when afraid. One of the best minor fixes is Delamain now only calling if youre close to one of his cabs, not if youre in the same region of one of his cabs.
There are also performance improvements listed near the end, and CDPR says that they are for all systems, but with a special focus on lower spec systems or older consoles. This is part of their effort to get Sony to let Cyberpunk 2077 be sold on the PlayStation store again, where it has been taken down for over 100 days now. Its unclear whether this will be the patch that gets them to relent, but if this one doesnt, its not clear if anything ever will, as its hard to imagine a more extensive patch of pure fixes than this one.
Of course, we dont know if with all these changes, there could be new issues introduced. Im not trying to be a pessimist, but a much smaller patch, 1.1, introduced a game-breaking bug that had to be hotfixed, and it stands to reason that players should be wary of encountering new bugs of that nature here. Though hopefully this helps a lot more than it hurts. If you have been stuck on a specific quest due to some sort of bug, I would control+F that document and see if it pops up in the fix list.
Cyberpunk 2077 was a deeply, deeply broken game at launch. Hopefully this list will patch it up to a place it should have been at release, at least in terms of bugged quests, crashes and performance issues. Theres a whole other slew of complaints to explore now if the biggest bugs and technical problems are behind the game (not that thats guaranteed), but missing features and things like grand AI reworks are on another plane entirely. We are supposed to be getting free DLC in the next few months, and that could address things like additional character customization, abandoned questlines and so on, but for now, its clear they fundamentally just had to fix the game first. Whether theyve done so or not to the satisfaction of everyone remains to be seen, but well find out more when this patch is live in just a short while.
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